Assistant professor of communication Matthew Wysocki co-wrote a chapter and the introduction to “Ctrl-Alt-Play: Essays on Control in Video Gaming,” which he also edited.
March 11, 2013
Assistant professor of communication Matthew Wysocki was recently published in the book, “Ctrl-Alt-Play: Essays on Control in Video Gaming.”
In addition to co-writing a chapter and the introduction, Wysocki edited the book, which discusses issues of control in video games. After discovering that his fellow academics were working separate but similar projects concerning video game control, Wysocki organized a conference panel about the topic.
“We put out a call for other people who felt they were doing similar work,” he said. “After the panel, we realized a number of people were doing research that overlapped with the concept of control and what it meant for video games.”
Rather than lose momentum, Wysocki found an interested publisher, put out a call for chapters, and received almost 50 submissions for a book that explores the theme in more depth. The final selection of 16 essays examine everything from Grand Theft Auto IV to Call of Duty: Black Ops, evaluating how control impacts game design and game play.
As video games become increasingly popular in mass media society, Wysocki believes it is crucial that academics try to make sense of their place in our culture.
“Control is such a central issue with games,” he said. “They are the media that require interactivity on a level that no other mass media does.”
You can purchase the book online here: http://www.mcfarlandpub.com/book-2.php?id=978-0-7864-7013-6.